![]() Much of the environmental lighting is static with your weapons and the NPC’s all having a little dynamic lighting which, when I noticed it, was a nice extra bit of realism over what can oftentimes look like a very simplified game. There are options to toggle gore and so on with said gore and blood matching the generic looking models though should you being feeling extra violent, you can turn on the option to dismember foes which is always a good time. The physics at play can be very impressive as weapons may bounce or deflect off armoured areas but still cut deep when they find flesh, making for what can at times be a visceral experience. Foes come in the male and female form wearing a variety of classic armour styles found throughout the ages and are equipped equally so with that armour behaving exactly as it should, though the same can’t be said for your enemies. Texture quality is ok for the Quest headset considering the scale of the arenas and the fact this is running a full physics engine. The complete core Blade & Sorcery experience is here though it comes with some caveats, the most noticeable being the downscaled visuals (which still look fairly good all things considered) and some fairly intrusive foveated rendering. Nomad looks decent for the Quest 2 headset though it’s obvious where visuals sacrifices were made to pack this into our stand-alone device. Watch out for the dreaded ‘Superman Stab’! The difficulty on Dungeons mode as well its length can be adjusted before you jump in with more maps and modifiers promised in the coming months. All the physics-based combat Blade & Sorcery is known for is still here including those environmental obstacles like pits and crevasses that may require you to jump over or scale up ropes to bypass them, adding a little depth outside of the combat. Not in the game just yet is Crystal Hunt which is slated to be added next year and is supposed to offer a progression-based dungeon crawler where you can level up and purchase new weapons. The 2nd mode the ‘Dungeons’ which currently only has one map available though each run is semi-procedurally generated so every time you play will have you running through familiar areas, but in a new order, fighting 1 or more foes at a time up until the final battle with a horde of enemies steadily coming at you. There are a couple modes to choose from, the 1st being Arena which has you customizing the difficulty, the amount of enemies you face and how you face them from 1 on 1 action to an endless supply of foes or even stand your ground as a team in ‘Warzone’ (with bots) against an opposing AI group. Should you face more than 1 combatant, things get a bit dicier as they can easily surround you and have no qualms about attacking at the same time which is made even trickier when ranged fighters show up, tossing magical fireballs or firing arrows your way. Enemies will come at you using a select number of scripted attacks so paying attention and being wary will allow you to easily defend their assaults, at least when it’s 1 on 1. ![]() It’s a full-blown physics-based combat game not unlike GORN though with much more emphasis on realistic combat with a little bit of magic thrown in for fun. You can choose from 4 different arenas, each offering different levels of verticality and even some dangerous items in the environment that can help deliver some damage to your foes and yourself if you aren’t’ careful. With 4 inventory slots available, 2 on your hips and 1 over each shoulder, you can mix and match 4 different weapons or maybe bring a health potion along with you in case you’re worried about taking damage. It’s all about killing fools in VR and you can do so however you want thanks to a wide array of weapons ready to equip as soon as you start the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |